Within three years, the majority of games might have an in-game crypto economy, according to Korean experts.
In addition to being the fourth largest gaming market, South Korea is also one of the biggest blockchain adopters. Because of the crypto integration, the country has banned play-to-earn (P2E) blockchain games. Despite the government’s implied commitment to lifting the ban, Yoon Suk-yeol’s new pro-crypto president has not shown any sign of doing so.
Anthony Yoon, managing partner of blockchain investment and accelerator firm ROK Capital, in an exclusive interview with Cointelegraph, said that GameFi is a natural fit for Korean game publishers. Yoon shed light on the current state of GameFi in the country and how game studios are approaching blockchain integration during the Korean Blockchain Week 2022 (KBW)
Yoon explained that there are two thought processes among Web2 gaming companies looking to shift to Web3 and blockchain gaming. Where one camp is looking for ways to derive value for their projects and create their ecosystem on blockchain from scratch, with token integration being the last step, the other camp is ready to launch a token first and outsource the technology.
Talking about the popularity of global blockchain projects such as Solana and Polygon against the native Korean projects, Yoon explained that their popularity is not just dependent on the amount of capital they bring in but more so on the infrastructure and ecosystem they have to offer. He explained:
“From a feasibility perspective, I think something that these gaming studios also look at — are their users on this chain. Is there an ecosystem on this chain? Is there infrastructure on the chain?”
Yoon also said that while native chains do play a key role in developing the ecosystem, the major focus of game studios is to build a global ecosystem.
Related: Web2 adoption key to Metaverse success, Klaytn Foundation — KBW 2022
In another chat, WeMade CEO Henry Chang talked with Cointelegraph about current trends in the GameFi sector, its potential future and WeMade’s new gaming blockchain platform Wemix.
Chang said that even though crypto-integrated blockchain games are banned in Korea, crypto definitely has a utility in the gaming industry. He added that crypto would find a place in most of the games in the coming years. He concluded by saying, for crypto games to be successful, they must have a formidable in-game economy.
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